While replay_decision. Games = against your opponent!\n".format(outcome)) With this in mind, you could do something like the following: from random import choice If it is, then you've found the outcome of the game. hello dear Python-experts i am currently creating an adress book python where i want to use dictionaries the plan: Im trying to create an little adress-book that has got an index the index - think would be apropiate - could be the nickname in the adress-book I want to give some options: with the nickname the user can do some savings: a. Once you have your dict of all possible games, it's just a matter of iterating through each end-state key and checking whether or not the tuple of the choices made by the player and the opponent is contained within the list value associated with that key. Here’s how the Python official documentation defines a dictionary. Modules, classes, objects, globals(), and locals() are all examples of how dictionaries are deeply wired into Python’s implementation. Many aspects of the language are built around dictionaries. Dictionaries are a cornerstone of Python. e.g., the key-value pair for all possible win-states would be the following: "win" : Getting Started With Python Dictionaries. Therefore, to access Lisa you need to, assume that your list is named l: d l 1 1 is the position of the list containing the dict with Lisa now d is the. Now I need to iterate over the keys of mydict and if the values are in list, iterate over it. values () To access the element of the list You simply have to declare the index. I want to use this dictionary inside a Cython nogil function. These games can be stored as ordered pairs where the first value of the tuple represents the player's choice and the second value is the opponent's. To access the element of the dictionary you can call the specific key or use the method. If you wanted to do this as a dictionary, you could create three keys - one for each end-game state - where each value is a list containing the possible games that lead to that outcome. Assuming two players, there are three possible end-game states (win, lose, tie) and nine different outcomes (rock-rock, paper-scissors, etc).
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